๐”ˆ๐”ซ๐”ค๐”ž๐”ค๐”ข๐”ช๐”ข๐”ซ๐”ฑ ๐”๐”ž๐”ถ๐”ข๐”ฏ๐”ฐ & ๐”ฅ๐”ฌ๐”ด ๐”ฑ๐”ฌ ๐”ฆ๐”ช๐”ญ๐”ฏ๐”ฌ๐”ณ๐”ข ๐”ฑ๐”ฅ๐”ข๐”ช

There are many good points in here.

Price is a tricky balance. On one hand respecting and potentially building the value for those that bought into the collection at different price points is always a consideration. Knowing this, its also very clear this is not a floor price focused project.

The price of WAGDIE in no way influences the teams decisions when producing content and any increase in value will mostly be a side effect of a compelling project and more importantly the community developed ecosystem.

With that said, increasing accessibility for a broader audience is on my mind often. I have no clear answer on exactly how to accomplish this but I do believe the key to participation is through the characters and not the concords. We should and will distribute more concords but mostly its a way to try and onboard people to the main characters which still might be too expensive.

In a perfect world there is a stable price for existing WAGDIE and a more accessible version for those that donโ€™t want to spend hundreds of dollars.


This is currently being discussed for fateofwagdie.com


This would be a good discussion/proposal and could be accomplished via incentivized WAGDIE donations (for a concord?) or possibly the conclave funding the purchase of floor WAGDIE.


This probably should be its own thread.


There have been many concords distributed without character sacrifice already and Iโ€™m sure more will follow.


Many listeners do tune in post event and Twitter does provide the largest reach but there are inherent limitations in quality that everyone is aware of.

6 Likes

This is something Iโ€™d be happy to figure out a way to do and have been talking about as well. Some of us who have multiple chars we may never names or use to fill potential would be more than happy to lend out for larping and chad development and maybe even commit to quest/events

Definitely love the way your head is at, reducing friction is what we need but we also have to be cognizant of not creating a system where scammers/giveaway hunters will try to weasel in for quick flip/Buckโ€ฆ

However we have a board where I put up chars people can take liking to, develop larp and even ask I sent to quest/tournament with them roleplayingโ€ฆ because Iโ€™m not handing over or giving them the nft it does reduce the scammers

1 Like

This could be a Proposal and is also something Iโ€™ve thought about. We already had an artist panel and audit squad emerge but Iโ€™ve also thought about maybe a WAGDIE Productions Squad or something where we clearly define Voice Actors, Video gurus, Sound Engineers, and or other talents and allow their services to be purchased for those who have chars and want to develop story but feel a lack of talent.

At the same time maybe just finding a way to streamline lending out chars for people to participate and play the game without purchasing and without transferring the char to reduce risk of grifters might be one way those with more assets can involve those with other talents and or more time to enrich the experience for all.

1 Like

Love your thoughts and the time/detail you put into them. Iโ€™m too scatter brained and send these on my phone to make these thoughts look nice.

But to reiterate, do we think that one solid way would be to be able to either form partnerships either they are genuine or we give three a wagdie as promotion to allow us into these spaces/talks. Iโ€™m not sure how it works. But I think wagdie has so many layers and details I think it would be extremely beneficial to have times were we join community spaces to where strong speaking community memebers are able to advocate to other audiences of what happens within wagdie and what surrounds it. (Web3/C00/lore/utility/deflationary story telling) whatever it might be. I think that would be a great way to gain a wider audience without having to bust our brains on all the various mechanisms to do so.

Sorry for being a broken record

That would be very helpful as right now, most of the time, it is either just King or myself that host spaces, and at the beginning, people did not engage because they thought it was a wast of time, lame, and maybe didnโ€™t know how to use spaces to their full extent. I got a lot of pushback from probably people that arenโ€™t here anymore about doing spaces this way because I was trying to include lore writing workshops, weekly recaps about our own personal lores and things of that nature.

1 Like

oh thats what that channel was for?

Ok I have a couple of comments that might polarize, be seen as fucked up, but here goes nothing:

  1. POAPs will work for current community members, I have the idea that a POAP would turn into a journal NFT after you claim X number of POAPS. At the same time, if you contribute lore to a specific arc or sidestory you gain a quill NFT. Using both the quill and journal u are able to claim a physical wagdie journal to write your lore of various characters, but u can also use the quill and journal to access a part of the website where u write a story arc, and maybe similar to proposals, this story arc gets evaluated. There are no restrictions on using anyones character or NFT as long as you get consent from them (benefits of CC0). Once a story arc gets approved, it then turns into an audio recording of the story (or if people are good enough, they can larp it). The audio recording is played in a space 3 times a week from the community spaces account, so any wandering twitter folks can run into the space and listen to the story.

In this similar fashion, we make a recording of the whole story and play it once a week for 24 hrs on loop, so anyone can come in and listen to the story at various points. We would need various community members moderating the space all 24hrs, but I have seen tons of traction with other projects for hosting 24hr spaces. I could see the recording be played in about 2-3 hrs including excerpts from the official spaces.

I dont think Poaps will work for non community members, so my suggestion for these spaces, is to have a puzzle related to the lore, and that puzzle, when solved, will gift the solver a token or a floor wagdie. We currently have these kinds of puzzles for our community, but not for people who might be interested in solving a puzzle based on our lore, and gaining something from it. Those are the types of people we want to attract to our project and could be done through collabs as well.

This is going to be my most polarizing and controversial point so READER BEWARE:

We know we can implement metadata changes that will completely change a characters appearance (think Chen). There are A LOT of wagdie in hands of holders who invested a lot at a high price point and now will probably hold just in spite of the floor price being 0.07 or whatever. These people, donโ€™t understand that they might be holding a character that could be important to our lore (or maybe they do)โ€ฆI know we could run an analysis on wallets that contain wagdie that are inactive members and that is not fair for the people that want to get in, but canโ€™t because of this issue. Here is what I propose:

If a wallet has wagdie and is not active in our community (which could be gauged by the Poap or by recording wallets that connect to the characters sheet and have them fill out their own characters. If a wallet neither earns a poap, or fails to connect to the website in some form or fashion (including the conclave), then we introduce a metadata change to the wagdie they own, yielding them useless (Im thinking the wagdie gets changed into a scroll that says you are not an active participant, so unless you interact, your character will stay a scroll of the character traits). If that person interacts, then the metadata changes again to reflect the original character owned. I think that the people who would choose not to interact would then be much more willing to sell at a loss. The scroll would still keep the token identity of the wagdie, and therefore, a person really interested in buying one, could look at the character sheets to see what that character really looks like. @TheTwins I think this would lower the overall barrier but again at the same time, I think their needs to be multiple entry price points. Some who are just starting out can get a more basic character. Advanced players can then buy more expensive ones. I donโ€™t know how to reconcile both of these ideas however, as I have bought everywhere from 0.06-1.4. The Monarch I killed was 1.2 and I dont have money to spare like that, but I did it with the overall plan that his death would add a value of richness to the lore that I am still developing.

I second the poles and betting aspect but, again, people need to participate or engage. There are a lot of tweets that I post in the public square that get no engagement. Perhaps this is my own failure for not being able to really clarify the plotline, but sometimes these things go on the fly because of how the main account tells the narrative which we donโ€™t know. Trying to build sidestories and have them get retweeted is hard. For instance today, I gifted a friend of mine a wagdie as a way to include her in the lore and show her how the process works in real-time. this coincided with her decision to kill the zealot. She did not feel comfortable doing that, so I then took it to a community decision where either Yuriaโ€™s Fury, Yuriaโ€™s Madness, or wagdie.eth would kill the character. I posted it all over discord, but again, very little engagement. Only @knightofdespair commented something that I could then build off of. Iโ€™m all down for larping, but I do need to get a better accent or have time to record audio, which Im figuring out how to because I have all the equipment. Then again, we do need people to at least be able to make quick lil videos (not to the extent of merlins, but more along the lines of the characters that got killed during the cavern of Mt. Turlo. This either needs to be outsourced, or there needs to be community members who will be provided a monthly fee for x amount of videos or voice acting or whatever.

I think the storytelling aspect would allow us to tell these stories in a space where we donโ€™t necessarily have to larp, but just kind of explain whats going on in a thread such as the one I described above.

Last idea: We can essentially โ€œcreate more characters that arenโ€™t part of the main collectionโ€ if you receive a poap, and multiple of them, then u can eventually turn that poap into an NPC or a blank character (which wouldnโ€™t be a part of the initial 6,666, but a separate collection called WAGDIE NPCs). This would give people two options:

  1. Once u have enough POAPs and create a blank character, u can use that character on a sidequest (not main storyline) to acquire โ€œtraitsโ€. These traits would then build you a wagdie that is not part of the original collection which I think of as the genesis and potentially the most valuable. Once you acquire enough traits through sidequests in order to build what would be considered a normal wagdie, you could then participate in the main storyline, with the caveat being that you will not gain a token of concord if that is the price. You can be a part of the story as a free character, but u dont get to reap the rewards as well. This would only change if you obtain a certain type of token (idk what it would be called), and that token actually makes u part of a second official collection of wagdies.
  2. The other option is that these become randomized trait NPCs that you can use in the main storyline, but will burn immediately after that arc, but in this case, you would be able to gain a token of concord

I know these ideas are bit scattered cuz its currently 12:35 am and ive been up like 24 hrs, so please forgive typos etc, or if you dont get something just ask me to clarify; however, I think the main fundamental problem that is the source of community expansion is that probably about 40-60% of the circulating supply of wagdie are in hands of holders who are salty about their investment, and that we cannot blame ourselves for. I listened to a guy the other day shit on our project because he minted for free, was a straight up flipper, flipped em all for like 1.5-2ETh and then the project dumped. His comment about how we haventโ€™t done anything at all to raise the floor price and that he got out just in time makes me think we donโ€™t want people like that around or holding onto our project anymore. If we want to transcend the pettiness and toxicity of the investment side of NFTs, we have to come up with innovative ways of how to solve for the problems the market dynamics put us in. I have suggested 2-4 in this thread, and I wholeheartedly believe that ppl outside the project and outside the NFT space would join if they got to make a free character that wasnโ€™t part of the OG collection, or if they people just holding and not accepting offers nor selling because they want to recoup their investment are forced to sell because of inactivity. Again, this second part is very controversial, but we have always been controversial.

1 Like

I would trust Owl, King and a few people to make that kind of judgement call. But I donโ€™t want us wasting time throwing WAGDIE at people who donโ€™t want them and will just turn around and sell them.

I think our efforts are better spent on focusing on untapped areas/places and finding people who are aligned with what we are doing rather than trying to appeal to the broader NFT market which is mostly madeup of degens/flippers who only care about short-term volume (being in top 10 on OS, minting) and rising price/floor action.

4 Likes

We are looking for ways to reduce friction into WAGDIE and make it more accessible to others. Forcing people to participate and punishing those who donโ€™t is NOT an effective way to grow and itโ€™s adding more layers of friction and complexity to something that is already overwhelmingly complex to some and/or they fear they donโ€™t have enough time to participate/enjoy it fully.

2 Likes

Interested in hearing why you think this.

I 100% agree.

1 Like

Great thread. I have read and appreciate what everyone has already written here. I am late to add my thoughts and donโ€™t have anything fresh to present, but:

Weโ€™re in a tough spot.

People already involved with NFTs are prone to consider them an investment. To the outside observer, it is easy to dismiss the whole of NFTs as a scam.

WAGDIE is neither of these. It is an entertainment experience funded in a non-traditional manner, attempting to leverage a new method of interaction. I think we do want some degree of distance between the core token concepts and the prospective consumer by default, but at the same time be accessible enough to embrace those elements if so desired.

The project will only thrive if it strikes a delicate balance between two different, though often overlapping, audiences - those who are content to just enjoy the show and those who want to play some part in it. A sense of ownership will indeed be a very appealing aspect to a lot of people, but not at this price pointโ€ฆ

I think Merlin started the discussion off on the right track: The theatrical entertainment is the projectโ€™s strength, and there is a lot of potential to get people to tune in to regular episodic content. The strongest reason to refine the projectโ€™s presentation is not to focus on encouraging people to become holders, but to make it easier for them to consume and follow the content.

Despite differences in time zones we need a reliable rate of releasing Narrative Spaces, so I do hope to see more of a set schedule.

I have mixed feelings about Twitter. Itโ€™s really not the best platform for role-playing, but does offer a huge reach to draw all kinds of people in. The recent animated clips of โ€œmishapsโ€ at Mt. Turlo is a good step toward growing the brand, in terms of sheer entertainment value - we want to capture and keep new peopleโ€™s attention, and few of them will care about looking at transactions with the burn address.

But I donโ€™t think the major story segments work as effectively as weโ€™d like - while 5+ minutes of audio ambience in an official space may be interesting, the narrative exposition is too indirect for a newcomer to appreciateโ€ฆ despite how cool it may seem, if it feels too imposing to get caught up many people will simply give up. I have much respect for those working on the continued development of fateofwagdie.com, wagdie.wiki and wagdie.world for this reason.

I agree Proof of Attendance Protocol is worth incorporating. This project can make a great case for Web3 as the premier entertainment medium, through POAP enabling further audience participation. Even though WAGDIE wonโ€™t be the catalyst for mainstream adoption, we could keep the crypto-curious engaged with some initiative like having everyone who attends a live space get an airdrop. Perhaps accumulating those tokens might not carry much weight in voting on a major Conclave proposal, but it could help โ€œsteer the spotlightโ€ similar to the way that the official Twitter account serves to.

I am a little hesitant about launching a dedicated community LARP space/segment in the immediate future. I think we would run out of steam a lot quicker these days than we would in a few months from now. Without incorporating any dice rolls or some other element, the community would essentially be putting on an improvised radio play while still having so much of the canon and general world state left to uncover. That makes it difficult to fully realize a characterโ€™s background, ambitions, relationships/allegiances and other concepts. This is why you havenโ€™t seen Laertes in over a month; itโ€™s easier for me to play a comic relief character like Julian, where I am inspired by the particular traits that rely less on lore justification.

As a side note, it was the gravitas of this world that initially drew me inโ€ฆ I am afraid watering down the WAGDIE mythos with memes and low-effort CC0 junk will cheapen the brand, despite getting more eyes on it. A double-edged sword.

Sorry about the wall of text. At the very least I hope it is apparent Iโ€™m in this project for the long run.

8 Likes

Correct, I wouldnโ€™t be suggesting this as a motive to hand out wagdie. But to have a informative and good conversation with other community members

Here are some things I would like to see.

This list is based on my best experiences in WAGDIE thus far and things I think we could benefit from in relation to the topic:

  • Scheduled main narrative spaces so people can plan around them(Engagement Layer 1)
  • Scheduled once/twice a week community led spaces
  • Community led spaces should be attended by active community members
  • Community led spaces should have an agenda/theme and include any number of the following:
    • Highlighting people who are working on projects, platforming them to speak about their work/showcase their work.
    • Lore Discussions held by lore masters: @KingOffling /@josiah.peace /@Dontfeedthewolf
    • Theory crafting/bet placing on our latest adventure
    • History of the WAGDIE project(i.e. where weโ€™ve come from, where are we now, where are we going)
    • Just chatting/chilling
    • Q/A for members to ask questions about the Lore or the Project
  • WAGDIE CC0 representation on other people spaces similar to the one that @LookingForOwls set up. This is good for outreach.
3 Likes

Sprinkle in some @josiah.peace commercials and/or a lore appearance from @M3RL1N / @OccultOccurrences & got yourself a deal.

Count me in for a scheduled weekly community

2 Likes

Youโ€™re talking like a regular podcast, yeah?
Definitely think thereโ€™s a solid opportunity there, possibly even expanding beyond Spaces.

Iโ€™d be down to appear on it, but have too many plates spinning to be trusted with any level of management for it. Can easily commit to the 1-2hr per week needed to record, but would have a very hard time organizing segments, guests, etc.

This idea keeps coming up through the commuinity, so definitely think thereโ€™s an appetite for it. Would even be willing to use the syndication sub we have for the other podcast to redistribute the podcast on the mainstream platforms โ€” would be no extra hassle.

3 Likes

As long as youโ€™re there because I love bouncing off you, Iโ€™ll take on the task of managing it and also seeking out guests when needed.

A once a week spaces is something I can commit to, manage and handle canva flyers for promo in advance as well as updating events in wiki, discord to make sure itโ€™s advertised ahead of time.

I think we should do a weekend night, maybe Sundays or something. Some day of the week we know WAGDIE main storyline wonโ€™t be dropping.

Where I need assistance is someone ripping it and converting to Spotify or something/Podbean for saving sessions.

2 Likes

I think we should have a scheduled space directly following WAGDIE main storyline spaces, in addition to 2 others throughout the week. So 3 community spaces total.

I like the idea of Sunday night and then some other weeknight. :+1:

3 Likes

Thereโ€™s a few issues ripping Spaces audio for podcast, vs individually recording yourselves while doing it and compositing it afterwards (for better quality) โ€” It all depends on the format of the show, though. Spaces donโ€™t typically operate like Podcasts (random guests popping up, etc) but I donโ€™t know what actually matters.

If you hand me an MP3 file, it can go through our syndication.

I actually think a weekday is better for routine stuff โ€” Will have less schedule conflicts.

1 Like

@TheTwins I donโ€™t believe we can incentivize people outside of the community to attend spaces just for a POAP which will hold a voting weight in snapshot voting. Why would they care about voting on proposals for universe they know nothing about? Now if the POAPs are for votes as to what happens in the storyline, maybe the incentive could be marketed so that โ€œAudience members can decide the fate of characters real time during spacesโ€. This would raise the stakes and โ€œgamblingโ€ dynamic that makes people literally addicted to degen plays. It would also form a dynamic between active holders of the project where the characters they use in the main storylines can potentially die from choices the audience makes. I think their does need to be a distinction between holder POAPs and Audience POAPs if we do want to introduce those.

Again, if the POAP was instead used after a certain number of claims to make your own NPC character which doesnโ€™t affect the real story, but can be used to participate in side quests, where you can potentially win a real WAGDIE, it involves layers of participation that โ€œproveโ€ how much of an active participant you want to be within the WAGDIE universe. I think developing clear-cut layers of involvement is key for people to realize what they need to do to get involved. We need to spell it out for them.

1 Like

@Dontfeedthewolf We are losing MAJOR potential when one of the 17 is owned by a person who doesnโ€™t even make a twitter account for the character. No one can interact with that account, tweet from that account, or even be โ€œpresentโ€ for a twitter space that involves that character. When there are such cool looking characters that people would be interested in developing awesome lore for, we are definitely hurt by the fact that they reside in the wallets of failed flippers or people who hold them out of greed. I have routinely come into the scenario where even if I am looking for a character to fit a certain narrative and I find it out of my price range, its almost impossible to find out who the wallet belongs to and make some sort of negotiation on the price.

In my honest opinion, WAGDIE will always have friction and complexity. Our origins were meant to polarize people. I understand that you associate that complexity and friction with people not wanting to engage more, but I mean look at Azuki. When there is friction, there is drama and exposure. WAGDIE is a drama and I think if there are tools to make things dramatic even for people who hold wagdies out of greed, we should use them in unprecedented ways. This is an experiment and if for some reason it backfired, we could easily lift the metadata change.